There is a text file seen here this is from the beats.pak file made by the above tools. Like I said in my other comment I can open each VAG file in MFAudio and play it but it skips and is choppy I need the right settings. These are the tools that I was able to use to extract the VAG files out of the. GTA_SA_SFX_PAK-tool.exe - table file and bigfile must be same path GTA_SA_Streams_PAK-tool.exe - table file and bigfile must be same path I'd need one of the *.pak files to check the structure. That's why I asked which program EXACTLY did you use to extract them? Looks like some random VAG scanner like ADPCM Player. it's 275KB so I hope that's not too big.ĪlphaTwentyThree wrote:Yes I did and the structure is very strange as the stream has a big zero block in the middle of the file so it seems as if it's in fact two files. I have also attached it to this message so either way you will get the file. Anyone know? I would really appreciate the help. PAK archives they do spit out a text file with a bunch of numbers but I don't know what to do with those. the programs that I used to extract the VAGs from the. What I need is the correct settings in MFAudio and when I find the right settings i'm hoping that I can apply them to the rest of the files. There is a captcha and then 30 second wait but no popups on my end. VAG files, this one is the little tune that you hear when you pass a mission. I do have the San Andreas Radio program but that only does the radio stations, I would like to extract all of the audio from the game like all the sound effects but mostly the police chatter that you hear when on a police motorcycle and the background music heard in some of the stores and clubs. PAK archives with a tool I found on the net and now I need to find the correct settings to use in MFAudio. I have successfully extracted the VAGs from the. PAK files on the game Grand theft Auto San Andreas for the PS2.